Modeling Skill Acquisition Over Time with Sequence and Topic Modeling
نویسنده
چکیده
Online education provides data from students solving problems at different levels of proficiency over time. Unfortunately, methods that use these data for inferring student knowledge rely on costly domain expertise. We propose three novel data-driven methods that bridge sequence modeling with topic models to infer students’ time varying knowledge. These methods differ in complexity, interpretability, accuracy and human supervision. For example, our most interpretable method has similar classification accuracy to the models created by domain experts, but requires much less effort. On the other hand, the most accurate method is completely datadriven and improves predictions by up to 15% in AUC, an evaluation metric for classifiers.
منابع مشابه
Comparison of effect of skilled, non-skilled and point-light technique model on learning and performance of basketball shot
The aim of this study was to compare the effectiveness of three modeling skilled, non-skilled and point light in performance and learning of basketball shot skill. Among novice girls who participant in educational classes of basketball, 30 persons participated voluntarily and administrated randomly in three groups (skilled, non-skilled and point light modeling technique). After pre-test, Partic...
متن کاملComparing Bandwidth and Self-control Modeling on Learning a Sequential Timing Task
Modeling is a process which the observer sees another person's behavior and adapts his/her behavior with that which is the result of interaction. The aim of present study was to investigate and compare effectiveness of bandwidth modeling and self-control modeling on performance and learning of a sequential timing task. So two groups of bandwidth and self-control were compared. The task was pres...
متن کاملModeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniques for modeling the acquisition of fluent skill can be adapted to the context of an educational action game, Zombie Division. We discuss why this adaptation is necessarily different for educational action games than ...
متن کاملTopic Modeling and Classification of Cyberspace Papers Using Text Mining
The global cyberspace networks provide individuals with platforms to can interact, exchange ideas, share information, provide social support, conduct business, create artistic media, play games, engage in political discussions, and many more. The term cyberspace has become a conventional means to describe anything associated with the Internet and the diverse Internet culture. In fact, cyberspac...
متن کاملEffect of variability of combined practice (physical and positive self-modeling) on memory reconsolidation and motor skill transfer in children
In this study we manipulate structure of combined practice (physical along with self-modeling of positive self-review) to examine its effects on motor memory reconsolidation process and motor transfer in children. 36 female students (9-12 years old) from Maktabi elementary school of Qom trained Dart throwing. Of the 15 trials (from 1.5, 2, and 2.5 meters in blocked order), Positive self-re...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2015